01286cam a22003498i 450000200070000000500170000700800410002403500130006501000170007802000290009502000250012402000260014904000230017504200080019800100230020608200100022910000300023924501360026925000190040526300090042426400450043330000300047850400510050850502180055965000170077765000140079465000170080865000330082565000270085870000240088570000270090912202220230410143455.0150618s2015 nyu b 001 0 eng  a18663642 a 2015022784 a9781138849815 (hardback) a9781138849822 (pbk.) z9781315725161 (ebook) aDLCbengerdacDLC apcc14aGV 1469.3bE29u 201500a794.81 aEgenfeldt-Nielsen, Simon.10aUnderstanding video games :bthe essential introduction /cby Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca. aThird edition. a1512 1aNew York ;aLondon :bRoutledge,c[2015] avii, 378 p. :bill. ;c26 aIncludes bibliographical references and index. a1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Games in Culture 7. Narrative 8. Serious Games-When Entertainment Is Not Enough 9. Video Games and Risks 0aVideo games. 4a20160300. 4aVideojuegos. 4aVideojuegosxTemas, motivos. 4aVideojuegosxHistoria.1 aSmith, Jonas Heide.1 aTosca, Susana Pajares.