02128cam a2200313Ia 45000010006000000050017000060080041000230100017000640350024000810400071001050200025001760200022002010350039002230500028002620820016002901000018003062450147003242600044004713000064005155040061005795000274006405050499009145200266014136500023016796500033017026500032017357000026017677000021017937621520230411085719.0071027s2008 inua b 001 0 eng d a 2009277906 a(OCoLC)ocn177760853 aVPWcVPWdBTCTAdBAKERdYDXCPdBWXdFDAdOCLCQdCPLdSLUdAU@dDLC a9780470171141 (pbk.) a0470171146 (pbk.) a(OCoLC)177760853z(OCoLC)14422773614GV1469.25.S425bW43 200804a793.9322221 aWeber, Aimee.10aCreating your world :bthe official guide to advanced content creation for Second life /cby Aimee Weber, Kimberly Rufer-Bach, Richard Platel. aIndianapolis, IN :bWiley Pub.,cc2008. axvii, 398 p. :bcol. ill. ;c24 cm. +e1 CD-ROM (4 3/4 in.) aIncludes bibliographical references (376-377) and index. aThe CD-ROM includes textures, avatar templates, more than 100 sample animations, scripts and many utilities to help Second Life content creators. It, also includes examples of great machinima and tutorial files so you can follow along and compare your work to the pros.0 aSecond life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index. aThe book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data. 0aSecond Life (Game) 0aShared virtual environments. 0aAvatars (Computer graphics)1 aRufer-Bach, Kimberly.1 aPlatel, Richard.