<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Creating your world</title>
    <subTitle>the official guide to advanced content creation for Second life</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Weber, Aimee.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Rufer-Bach, Kimberly.</namePart>
  </name>
  <name type="personal">
    <namePart>Platel, Richard.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">inu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Indianapolis, IN</placeTerm>
    </place>
    <publisher>Wiley Pub.</publisher>
    <dateIssued>c2008</dateIssued>
    <dateIssued encoding="marc">2008</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xvii, 398 p. : col. ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)</extent>
  </physicalDescription>
  <abstract>The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data.</abstract>
  <tableOfContents>Second life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index.</tableOfContents>
  <note type="statement of responsibility">by Aimee Weber, Kimberly Rufer-Bach, Richard Platel.</note>
  <note>The CD-ROM includes textures, avatar templates, more than 100 sample animations, scripts and many utilities to help Second Life content creators. It, also includes examples of great machinima and tutorial files so you can follow along and compare your work to the pros.</note>
  <note>Includes bibliographical references (376-377) and index.</note>
  <subject authority="lcsh">
    <topic>Second Life (Game)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Shared virtual environments</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Avatars (Computer graphics)</topic>
  </subject>
  <classification authority="lcc"> W43 2008</classification>
  <classification authority="ddc" edition="22">793.932</classification>
  <identifier type="isbn">9780470171141 (pbk.)</identifier>
  <identifier type="isbn">0470171146 (pbk.)</identifier>
  <identifier type="lccn">2009277906</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">VPW</recordContentSource>
    <recordCreationDate encoding="marc">071027</recordCreationDate>
    <recordChangeDate encoding="iso8601">20230411085719.0</recordChangeDate>
    <recordIdentifier>76215</recordIdentifier>
  </recordInfo>
</mods>
