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  <titleInfo>
    <title>War games</title>
  </titleInfo>
  <name type="personal">
    <namePart>Eagle, Jonna</namePart>
    <namePart type="date">1968-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nju</placeTerm>
    </place>
    <dateIssued encoding="marc">2020</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>viii, 184 pages ; 18 cm.</extent>
  </physicalDescription>
  <abstract>"War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and appeal of war games. The first chapter on live war games discusses activities such as chess, football, and battle re-enactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker, and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike,Call of Duty, and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution"--</abstract>
  <tableOfContents>Live -- On screen -- Interactive.</tableOfContents>
  <note type="statement of responsibility">Jonna Eagle.</note>
  <note>Includes bibliographical references (pages 161-174) and index.</note>
  <subject authority="lcsh">
    <topic>War games</topic>
  </subject>
  <subject>
    <topic>Juegos de guerra</topic>
  </subject>
  <subject authority="lcsh">
    <topic>War films</topic>
  </subject>
  <subject>
    <topic>Cine bélico</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer war games</topic>
  </subject>
  <subject authority="lcsh">
    <topic>War in mass media</topic>
    <topic>History</topic>
  </subject>
  <subject>
    <topic>Guerra en los medios de comunicación de masas</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Mass media and war</topic>
    <topic>History</topic>
  </subject>
  <subject>
    <topic>Medios de comunicación de masas y guerra</topic>
  </subject>
  <classification authority="lcc">U 310 E11w 2020</classification>
  <classification authority="ddc">793.9/2</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Quick takes : movies and popular culture</title>
    </titleInfo>
  </relatedItem>
  <relatedItem type="series">
    <titleInfo>
      <title>Quick takes movies and popular culture</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9780813598918 (pbk. : alk. paper)</identifier>
  <identifier type="isbn">0813598915 (pbk. : alk. paper)</identifier>
  <identifier type="isbn">9780813598925 (hardcover : alk. paper)</identifier>
  <identifier type="isbn">0813598923 (hardcover : alk. paper)</identifier>
  <identifier type="isbn">9780813598949</identifier>
  <identifier type="lccn">2019006067</identifier>
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    <recordCreationDate encoding="marc">190304</recordCreationDate>
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    <recordIdentifier source="BJBSDDR">20884134</recordIdentifier>
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