<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Future presence</title>
    <subTitle>how virtual reality is changing human connection, intimacy, and the limits of ordinary life</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Rubin, Peter</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued encoding="marc">2020</dateIssued>
    <edition>First HarperCollins paperback edition</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <language>
    <languageTerm authority="iso639-2b" type="code"> </languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>vi, 281 pages :  illustrations ; 21 cm.</extent>
  </physicalDescription>
  <abstract>Presents a candid glimpse into virtual technology's likely future and how it may be used to form previously impossible relationships, explore new frontiers of intimacy, and transform human connection</abstract>
  <tableOfContents>Introduction: Welcome to virtual reality
Presence: What it is, where to find it, how to stay there
Alone on a mountaintop: How "in here" helps "out there"
Hedgehog love: Engineering feelings with social presence
Empathy vs. intimacy: Why good stories need someone else
What to do and who to do it with: How social VR is reinventing everything from game night to online harassment
The starry night that wasn't there: Social media, intimacy, and the memory of experience
Rec room confidential: The anatomy and evolution of VR friendships
Reach out and touch someone: Haptics, tactile presence, and making VR physical
XXX-change program: Turning porn back into people
Where we're going, we don't need headsets: Let's get speculative
Conclusion: When hindsight is 2020: What life in 2028 might actually look like</tableOfContents>
  <note type="statement of responsibility">Peter Rubin.</note>
  <note>Includes bibliographical references and index.</note>
  <subject>
    <topic>Realidad virtual</topic>
    <topic>Aspectos sociales</topic>
  </subject>
  <subject>
    <topic>Relaciones interpersonales</topic>
  </subject>
  <classification authority="lcc">HM 851 R896f 2018 </classification>
  <classification authority="ddc">302</classification>
  <identifier type="isbn">9780062566706</identifier>
  <identifier type="isbn">0062566709</identifier>
  <identifier type="lccn">2017059216</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">DLC</recordContentSource>
    <recordCreationDate encoding="marc">180118</recordCreationDate>
    <recordChangeDate encoding="iso8601">20240723100449.0</recordChangeDate>
    <recordIdentifier source="BJBSDDR">20284611</recordIdentifier>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
    </languageOfCataloging>
  </recordInfo>
</mods>
