04224cam a22004457i 450000100090000000300080000900500170001700700030003400800410003701000170007802000180009502000150011303500240012804001020015204100080025404200140026205000240027608200100030010000290031024501170033926400650045630000830052133600260060433700280063033800270065850000310068550400410071650514470075752013040220460000200350861000210352861000200354961000200356965000210358965000210361065000380363165000450366965500160371470000480373021091223BJBSDDR20250520162737.0ta190718s2020 nyuaf b 000 0deng d a 2018276666 a9780062455970 a0062455974 a(OCoLC)on1085544898 aNjBwBTbengcFMGerdadFMGdOCLCOdUAPdQQ3dJTHdUAPdOCLCFdNZAUCdIBIdNJRdBYVdTCHdOCLdDLC aeng alccopycat14aQA 76.9bH313h 202000a006.81 aHarris, Blake J. d1982-14aThe history of the future : bOculus, Facebook and the revolution that swept virtual reality /cBlake J. Harris. 1aNew York, NY :bDey St., an imprint of William Morrow,c2020 axx, 569 pages, 8 unnumbered pages of plates : bcolour illustrations ; c23 cm atextbtxt2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier aOriginally published: 2019 aIncludes bibliographical references.0 aForeword / Ernest Cline -- PART ONE. THE REVOLUTION VIRTUAL: 1. The boy who lived to mod -- 2. Carmack the Magnificent -- 3. A tale of two trade shows -- 4. The Scaleform Mafia -- 5 STK -- 6. Pivots, prototypes and partnerships -- 7. Freedom is happiness -- 8. That fateful promise -- 9. Mount up -- 10. Valve! -- 11. Kickstarter -- PART TWO. HOW TO BUILD A COMPANY: 12. The king of pop software -- 13. Showtime -- 14. The anomalies -- 15. The Hong Kong shuffle -- 16. Just kids -- 17. Oculus vs. Ouya -- 18. Good, better and best at the 2013 CES -- 19. Proverbs 20, verse 16 -- 20. Wall-to-wall drama -- 21. GDC -- PART THREE. THE GOOD OLD DAYS: 22. Move slow and build things (aka Facebook 2.0) -- 23. Nine stories -- 24. The future of gaming -- 25. Andrew Reisse -- 26. Ideas so crazy they just might -- 27. The room -- 28. Jockeying for position -- 29. Zuckerberg intrigued -- 30. Blue's clues -- 31. The backlash -- 32. The new normal -- 33. Enter NTC -- 34. Out of the woodwork -- 35. Charging forward -- 36. Canaries in the coal mine -- PART FOUR. POLITICS: 37. Twelve days in 2015 -- 38. Awaken the sleeping giants -- 39. Lockdown -- 40. Entitlement checks -- 41. The devil is in the details -- 42. Nimble -- 43. Internet drama -- 44. The daily beast -- 45. Exile -- 46. The heist, the comedy and the fantasy vs. the documentary -- 47. The verdict -- 48. The seemingly impossible challenge -- 49. Employee number one -- 50. He's back. aThe dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. In 2012, nineteen-year-old Palmer Luckey -- inventor, gamer, dreamer -- lives alone in a trailer in Long Beach, California, that he has transformed into a makeshift laboratory optimized to build virtual reality headsets -- a technology most believed died in the nineties. Luckey, however, is adamant about its resurrection; so, too, are other visionaries. Enter famed coder and video game pioneer John Carmack, who is developing a game that might be the perfect software companion to Luckey's hardware. Soon enough, the two team up, and with the help of a charismatic serial entrepreneur, a brilliant Russian programmer, and dozens of other colorful characters, Luckey's scrappy startup -- Oculus -- kickstarts a virtual reality revolution. What happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned, and never-ending twists and turns-including an unlikely, multi-billion-dollar acquisition by Facebook's Mark Zuckerberg, who wants to help bring VR to the masses. The result is a modern-day tale of the American Dream that is a front-row seat to the birth of a game-changing new industry.10aLuckey, Palmer.20aOculus VR (Firm)20aFacebook (Firm)24aFacebook (Firm) 0aVirtual reality. 4aRealidad virtual 0aComputer industryzUnited States. 4aIndustria informáticazEstados Unidos  4aNonfiction.1 aCline, Ernesteauthor of introduction, etc.