Everything to play for : how videogames are changing the world /
by Marijam Did.
- First edition paperback
- London : Verso Books, 2024.
- 279 pages ; 21 cm.
Includes bibliographical references and index.
Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss.
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--
9781804293249 (paperback) 1804293245 (paperback)
2024014080
Video games--History. Videojuegos --Historia Video games industry. Industria de los videojuegos