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  <titleInfo>
    <title>Everything to play for</title>
    <subTitle>how videogames are changing the world</subTitle>
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  <name type="personal">
    <namePart>Did, Marijam</namePart>
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    <publisher>Verso Books</publisher>
    <dateIssued>2024</dateIssued>
    <edition>First edition paperback</edition>
    <issuance>monographic</issuance>
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  <language>
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  <physicalDescription>
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    <extent>279 pages ;  21 cm.</extent>
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  <abstract>"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--</abstract>
  <tableOfContents>Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss.</tableOfContents>
  <note type="statement of responsibility">by Marijam Did.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>History</topic>
  </subject>
  <subject>
    <topic>Videojuegos</topic>
    <topic>Historia</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games industry</topic>
  </subject>
  <subject>
    <topic>Industria de los videojuegos</topic>
  </subject>
  <classification authority="lcc">GV 1469.3 D555e 2024</classification>
  <classification authority="ddc">794.8</classification>
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      <title>Everything to play for</title>
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    <name>
      <namePart>Did, Marijam.</namePart>
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      <publisher>London ; New York : Verso Books, 2024</publisher>
      <edition>First edition paperback.</edition>
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    <identifier type="local">(DLC) 2024014081</identifier>
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  <identifier type="isbn">9781804293249 (paperback) </identifier>
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