TY - BOOK AU - Did,Marijam TI - Everything to play for: how videogames are changing the world SN - 9781804293249 (paperback) AV - GV 1469.3 D555e 2024 U1 - 794.8 PY - 2024/// CY - London PB - Verso Books, KW - Video games KW - History KW - Videojuegos KW - Historia KW - Video games industry KW - Industria de los videojuegos N1 - Includes bibliographical references and index; Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss N2 - "The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- ER -