<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Biblioteca Juan Bosch Search for 'su:&quot;Computer games&quot;']]> </title> <link> /cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Computer games&quot;' at Biblioteca Juan Bosch]]> </description> <opensearch:totalResults>8</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Computer%2520games%2522" startPage="" /> <item> <title> Cultura visual digital : espectáculo y nuevos géneros en los medios de comunicación / </title> <dc:identifier>ISBN:8449313244 | 9788449313240</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=73260</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/8449313244.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Darley, Andrew..<br /> Barcelona : Paidós, 2002 .<br /> 333 p. ; , Traducción de: Visual digital culture : surface play and spectacle in new media genres. 23 cm..<br /> 8449313244 | 9788449313240 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=73260">Place hold on <em>Cultura visual digital :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=73260</guid> </item> <item> <title> Awesome game creation : no programming required / </title> <dc:identifier>ISBN:1584502231 (pbk./CD-ROM : alk. paper) | 9781584502234 (pbk./CD-ROM : alk. paper)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=87073</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584502231.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Ahearn, Luke..<br /> Hingham, Mass. : Charles River Media, 2002 .<br /> xix, 601 p. : , Includes index. 24 cm. +.<br /> 1584502231 (pbk./CD-ROM : alk. paper) | 9781584502234 (pbk./CD-ROM : alk. paper) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=87073">Place hold on <em>Awesome game creation :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=87073</guid> </item> <item> <title> Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / </title> <dc:identifier>ISBN:0240806220 | 9780240806228</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=87080</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0240806220.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Gauthier, Jean-Marc,.<br /> Amsterdam : Elsevier/Focal Press, 2005 .<br /> xxiv, 422 p. : 25 cm..<br /> 0240806220 | 9780240806228 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=87080">Place hold on <em>Building interactive worlds in 3D :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=87080</guid> </item> <item> <title> Rules of play : game design fundamentals / </title> <dc:identifier>ISBN:0262240459 (hc : alk. paper)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=87100</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0262240459.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Tekinbas, Katie Salen..<br /> Cambridge, Mass. : MIT Press, 2003 .<br /> xv, 672 p. : , As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like &quot;play,&quot; &quot;design,&quot; and &quot;interactivity.&quot; They look at games through a series of eighteen &quot;game design schemas,&quot; or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. 24 cm..<br /> 0262240459 (hc : alk. paper) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=87100">Place hold on <em>Rules of play :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=87100</guid> </item> <item> <title> Reality is broken : why games make us better and how they can change the world / </title> <dc:identifier>ISBN:9781594202858 | 1594202850</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102373</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1594202850.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By McGonigal, Jane..<br /> New York : Penguin Books, 2011 .<br /> 388 p. : 25 cm..<br /> 9781594202858 | 1594202850 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102373">Place hold on <em>Reality is broken :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102373</guid> </item> <item> <title> The Warcraft civilization : social science in a virtual world / </title> <dc:identifier>ISBN:9780262013703 (hardcover : alk. paper) | 0262013703 (hardcover : alk. paper) | 9780262518062</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102375</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0262013703.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Bainbridge, William Sims..<br /> Cambridge, Mass. : MIT Press, 2010 .<br /> 248 p. : 24 cm..<br /> 9780262013703 (hardcover : alk. paper) | 0262013703 (hardcover : alk. paper) | 9780262518062 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102375">Place hold on <em>The Warcraft civilization :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102375</guid> </item> <item> <title> What video games have to teach us about learning and literacy / </title> <dc:identifier>ISBN:9781403984531 (pbk.) | 1403984530 (pbk.)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102378</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1403984530.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Gee, James Paul..<br /> New York : Palgrave Macmillan, 2007 .<br /> 249 p. ; , &quot;December 2007&quot;--T.p. verso. 24 cm..<br /> 9781403984531 (pbk.) | 1403984530 (pbk.) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102378">Place hold on <em>What video games have to teach us about learning and literacy /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102378</guid> </item> <item> <title> From Barbie to Mortal Kombat : gender and computer games / </title> <dc:identifier>ISBN:0262032589 (hc : alk. paper)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=106323</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0262032589.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> Cambridge, Mass. : MIT Press, 1998 .<br /> xviii, 360 p. : 24 cm..<br /> 0262032589 (hc : alk. paper) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=106323">Place hold on <em>From Barbie to Mortal Kombat :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=106323</guid> </item> </channel> </rss>
