000 02174cam a22003134a 4500
001 116158
005 20230410132742.0
008 030307s2003 maua b 001 0 eng
035 _a13114274
010 _a 2003045923
020 _a0262240459 (hc : alk. paper)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 1 4 _aQA 76.76
_bT266r 2003
082 0 0 _a794.8/1526
100 1 _aTekinbas, Katie Salen.
245 1 0 _aRules of play :
_bgame design fundamentals /
_cKatie Salen and Eric Zimmerman.
260 _aCambridge, Mass. :
_bMIT Press,
_c2003.
300 _axv, 672 p. :
_bill. ;
_c24 cm.
500 _aAs pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
504 _aIncludes bibliographical references (p. 608-619) and index.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 4 _aDiseƱo de juegos por computador.
650 4 _aJuegos de computador
_xProgramación.
700 1 _aZimmerman, Eric,
_d1969-
942 _2lcc
_cbk
946 _aPP
999 _c87100
_d87100